Thursday, February 5, 2015

Maya Animations & Creations


Polything



This is my project called Polything. This was one of the early on and first projects we worked on. This project really focused on getting the lighting right, which in turn would make the shadows look better. A win win situation. The three main lights we used in this project were: Area lights, Ambient lights, and Point lights. Area lights are the over-head lights that light up a fairly large area. They're normally directly above something. The other type of lighting we used - point lights - are kind of like mood lights. Not too bright, not too dark. They usually go inside of the object you're making. Finally, Ambient lights. Ambient lights are like point lights, except brighter. They also usually go on the inside of whatever object you're making. We used many of these lights in later projects.


Hammer

This is my Hammer project. Before I talk about the tools we used in this project, I just want to say that I am aware of the small claws on the hammer. I didn't know they would be that small until I was close to finished shaping them. At that point, when I finally realized what they would look like, there was no way I was going back to redo it because I didn't have that type of time (just kidding, I'm lazy and wasn't sure how to fix it in the first place). Now, on to the tools. The first tool I used that played a big role in the making of this Hammer was the extrude tool. This allowed me shape the head of the hammer in order to make it look more realistic. The second tool I used was Bevel. This allowed me to edit the edges to add curves to the head and handle of the hammer. The last tool we used was the Cut Face Tool. I used this to get rid of unnecessary polygons in the hammer. All of these contributed to the final product. The lighting was pretty good in this project, I could of made the lighting look a little cooler but this lighting should suffice.



Ice Cream

This is my Ice Cream project. This was one of the first projects we actually animated, which made it pretty difficult. What I think to be the most important tool we used was the Bump Map. This added the texture to the Ice Cream, without this, the Ice Cream would look like spheres sitting on top of upside down cones. The second tool I used was the Looping Move that gave the project its animation. This tool is kind of self explanatory, it looped a single movement on the Lazy Susan. The single movement was just a single, full rotation; it wasn't anything too crazy. However, I did encounter one problem. When I added the animation, the Lazy Susan itself would move in a circle while rotating in the same direction. Modifying the center pivot didn't seem to work.  Thus, there is an image here instead of a video. Came closer to getting this animated and rendered than I did with the Bouncing Balls, I can tell you that much. However, on the bright side, the image looks pretty cool. Except for that dark spot in the bottom left of the image, that bothers me. 

Bouncing Balls

This is my Bouncing Balls project. I will mention that this was supposed to be a video but let's just say that the animating and rendering of this was hard for no reason; to cut to the chase it didn't work out. One of the tools we used was Keyframes. Setting keyframes is what makes the balls bounce (or appear to bounce). The second tool I used was Graph Editor. This tool allowed me to edit the heights and times at which the balls bounce. All of the balls bounce for different periods of time and some bounce higher than others. 




Revolve Cup

This my Revolve Cup project. This project was fairly simple. I used NURBS to make the shape of the cup. Then, I used the Curve tool to make curves a little more rounded and realistic. I used the Revolve tool to make the object in 3D. This tool took the drawing from the NURBS and repeated that pattern in a circle so it wouldn't be flat. This tool was vital in the making of this because it completed the cup. The lighting in this project was - in my opinion - amazing. Although the lighting in the PolyThing project was pretty cool, especially with the shadows and the fact that it was my first project , this is definitely a close second, if not, first.



Salt Shaker

This is my Salt Shaker project. One of the tools I used in this project was The Curves tool. This tool allowed me to edit the curves on the Salt Shaker to make them more rounded and overall make the Salt Shaker look more like an actual Salt Shaker. The other tool I used was lofting. Lofting was mainly how I made the Salt Shaker. Lofting added a surface to the repeated pattern and made it solid but hollow on in the inside which works out perfectly since salt was going to be in the Salt Shaker. I made the salt by copying the lofted surface of the body of the Salt Shaker, then shrinking it down a little bit and placing it in the salt shaker. A lot more simple then it first sounded. Lastly, I just added a rock bump map to the shrunken down salt shaker body and colored it white. Before I end this post, I want to talk about the lighting. It sort of bugs me, but for me, that was as good as it was going to get, hard enough getting the light shining on the object the way I wanted it. Adjusting the lighting and then rendering an image to preview it got pretty repetitive. I know there is probably an easier to way to set up the lights but, me being me, I made it harder than it had to be.

Friday, December 12, 2014

The Convergence is Real: Blood Drive and Lego Day at Olathe Northwest

Donating Blood & Saving Lives at Olathe Northwest High School



Recently, Olathe Northwest held it's annual Blood Drive. Surprisingly, a lot of students volunteered to give blood, which was nice to see. Many students were nervous, but others had given blood before and knew what to expect. I, however, was lucky enough to join Tao on his adventure of donating blood. During this journey of sorts, I learned many new things and just going to the Blood Drive, overall, was a new and exciting experience. Especially since I was recording it; getting in people's faces with a camera is fun... Most of the time.

And so it Begins...


Before I could even begin filming, I needed to choose someone to follow around and "stalk" I guess you could say; I ended up choosing Tao to cut to the point. Little did I know that this was Tao's first time donating blood. He hadn't done this before and thought that Olathe Northwest High School having a Blood Drive was a good thing and overall a good program. Although it was fun filming Tao and the Blood Drive as a whole, the process you had to go through in order to donate blood... Well, let's just say that it took A LOT longer than I expected.

The Process Before Blood Donation

One of the things that bothered me the most about filming Tao and the Blood Drive was the long process you had to go through before you could actually donate blood. First, you had to talk to a registration lady that would ask you a lot of questions that I didn't really pay attention to; so if you're dying to know what she asked, this isn't the blog post for you. After that, you were required to fill out various papers that contained personal information for safety reasons. While the students were filling out this information, I was not allowed to record them in order to ensure privacy and for other obvious reasons.  Then after you finally answered all the registration lady's questions and filled out all the paper work, you went inside and sat in the waiting area until a blood donation station opened up (yes, that rhymed; I'm aware; I didn't mean to).


Donating Blood

I know you'll hate me for this... Unfortunately, I was unable to catch Tao actually donating blood. I apologize for this gap in my story. Due to time constraints and the unexpected longevity of registration and paper work, I had no time left to catch Tao actually donating his blood. Yes, I would have liked to have been able to film him actually donating blood but I won't complain because I was able to learn a few things here and there while filming and editing this. Up until the end, I'd say I'm pretty satisfied with the way this turned out.

The Positive Side of Things

While I am sad that I was unable to catch Tao actually donating blood, I am happy that I was able to learn some new things while filming the blood drive. One of the things I learned was how to use my body as a tripod. This was extremely helpful and kept the camera from shaking and making the video practically unwatchable (in my opinion). I also learned a few things while editing this: The first of those is how to play audio from one clip while playing (displaying) a completely different clip. This was very useful and - in my opinion -  gave the film a more "professional feel" if you understand what I'm trying to say. I was definitely able to utilize these skills in my Lego Day Video.

In Comparison to my Lego Day Video

My Lego Day video and my Blood Drive video are very similar. Both of them include me "stalking" someone for the day. I also didn't use a tripod in either of them; Hopefully not using a tripod wasn't too noticeable, as the goal was to get steady shots.


Lego Day at Olathe Northwest High School



Fairly recently (not as recent as the Blood Drive), Olathe Northwest had it's Lego Day. We e-Comm students took full advantage of it and built Star Wars Lego Ships. In my video, Madison (the one actually building the ship) is building the Millennium Falcon. I had a lot of fun shooting this and making her uncomfortable - unintentionally of course - and working on getting steady (not shaky) shots. Madison finished her ship pretty fast compared to the time it took me to finish mine. She had a lot of fun building the Millennium Falcon and hadn't worked with Legos in a while.

Before Building

Before she was able to build the Millennium Falcon, we had to wait a pretty large amount of time for a lego set to become available as there were a lot of participants (students). During this waiting time, we just worked on other projects and sometimes homework from other classes. Eventually though, we were finally able to get our hands on a Lego set and begin this journey of epic Lego building. Although it wasn't too "epic," I had fun filming it and she had fun building it, so I think that's what really matters.

The Building Process

The process of building the Lego ship felt pretty long but fortunately wasn't too hard. If I were to ball park an estimate of how long it took, I would say about 7 or 8 minutes, but I'm just guessing. She worked at a pretty steady pace and was good about not getting distracted. I didn't ask her as many questions as I would have liked to but I think it still turned out pretty good.  Throughout the process, she looked very determined to get the ship built and stayed on task. After a while, she finally finished it and the final product was pretty awesome if I do say so myself. She was pretty happy about how it turned out and it was definitely worth the wait and work.

Reflection

Looking back on Lego Day, there are a lot of things that I could have done better but then again, there is always room for improvement. One of the things that I really should have done better was getting more shots in an effort to make this video at least 1 minute long, which - in case you didn't know - I failed to do. The other thing I would have done differently and will try to improve on next time is a bit less shaky shots. I know there weren't too many in this video but, while editing, there were a lot of shaky shots that got rejected. I find it weird how shaky shots work; while filming it doesn't look or feel like it's shaky until you go back and start editing it. Then, you realize that the shots were pretty shaky and wish you could go back and re-shoot them but there isn't much you can do about it; you just have to work with what you have. Sometimes what you have is better than you expected and other times it isn't. The last thing I would change would be in the Blood Drive video. A lot of my shots were out of focus. This bothers me and makes the video hard to watch. Getting my camera in focus before I begin recording is definitely something I'll make sure I do in the future. However, Despite all of my mistakes, I had a lot of fun filming this and I think that added to the quality of my video. I'm pretty proud of both of these videos. Although there are some things that I wish I could go back and change, I'm still satisfied with the final product.








Thursday, November 20, 2014

Get That Hamburger! (Character Story Animation)

This is my Character Story Animation. I know this isn't the greatest animation ever; definitely not my best work. I apologize for the large black border around it; I wasn't sure how to fix that. Before watching this please read what I'm about to say: The story line of this animation is that the main character (the one with the mustache) sees a sign that says MacDonalds (McDonalds spoof) only has one burger left and he just has to have it. Little does he know that there is another character that acts as his rivalry who also wants the burger (he's wearing the "I'm With Stupid" shirt). They race to MacDonalds knowing only one of them will get the burger. That is all I can give away, you'll have to watch the animation in order to find out who gets it. The reason this animation is extremely short and simple is because I put this off for wayyyy too long. After procrastinating to the max, time became an issue and I only had a few days to finish the animation, get it rendered and then upload it to blogger; I was obviously in a rush to get it done. I take full responsibility for it, that was bad on my part and that's what I'm definitely going to improve on and one of the things I'm going to draw from this project in order to enhance my next project.

When I was making this project, I wanted to make an animation that told a story and also had a beginning middle and end. During the early stages of this project, I was thinking about what story I wanted to tell and what the characters should look like; I knew I wanted the characters to look funny, so that's what I did; that explains why they look the way they do. After I came up with a general idea of the story line, I began storyboarding it. Storyboarding is basically just drawing out different scenes so when it comes time to make the actual animation, you have a good idea of what you need to do and what needs to happen in the animation itself. Here is what my storyboard looked like:

There are some scenes in my storyboard that I never added to the animation; there were three scenes that I never added and they are the two scenes where it zooms in on my main character's face and the scene where he tosses his rivalry like a sack of potatoes. I never added those scenes because of confusion and time constraints. The arrows in my storyboard represent movement, or where I wanted the character to move/walk to. While I'm talking about the storyboard, I apologize for the bad art, I'm no artist and won't act like I am. The art is bad and I know it is, so bare with me.

After getting the animation storyboarded, I finally started animating it. One of the things I learned while animating this project was how to make different parts of the character's body extremely large. I know it's simple to do but I had never thought about doing it before and experimented with while animating. If you've already watched the animation, you'll know I never actually used this because when I first learned it, I thought it would be a way to give the viewer the illusion that I zoomed in, but when I tried it... Let's just say it looked better in my head.

Looking back on this project, there are a lot of things I would change. One of those things would be the absolutely awful walk cycle I had. I would definitely go back and try to improve that. The other thing I would do differently is make the animation longer and add the scenes that were in the storyboard. The only things I would keep the same are the backgrounds and the way the characters look; I think it adds a certain uniqueness to the animation.

Overall, this animation was pretty bad, terrible I might add. There is a lot of stuff that could have been done better or needs fixing. Given the amount of time I had to work on this, the terribleness of this animation is inexcusable and I take full responsibility; I'm definitely going to do better next time and won't procrastinate.

Friday, October 31, 2014

Music Video





This is my Music Video. The scope of the project was to make a music video that tells a story.

Pre-Production we were storyboarding our project and deciding what kind of shot we wanted. We were also discussing what we wanted the music video to be about, as well as what song would be played. During Production of the Music Video, we filmed it and made sure we liked all of our shots.

The first thing I learned while making this project was how to lower the volume of the music so the audience can hear the voices in the film if necessary. The second thing I learned was to try to keep a straight face for the duration for the entirety of the film unless I have to change it. There was one scene where I laughed and it was kind of noticeable.

If I was to do anything different, it would definitely be to get whatever was in my eye in one of the beginning shots out of there. That is so distracting when watching and I'm afraid it will take the viewer's attention away from the Music Video itself.

If I was to do anything the same, it would be all the scenes of me doing unnecessary pushups and sit-ups to study for a math test. I think that adds a bit of humor to the film and makes it more enjoyable for the viewer.

The experience I will draw from this project to enhance my next project would be less goofing around off camera. Stay on task more often and finish the video faster. I would hope that staying on task would help the quality of the acting in the Music Video. Staying on task would also help the amount time we have to edit. It was not a problem this time but it's good to know for future reference.

Overall, I thought my group did pretty well and the Music Video turned out way better than I thought it would. I think I was able to act fairly well in it and all of the shots looked good. I'm pretty sure that we got all 6 of the shots in there. There are some parts that weren't edited to the beat because if I extended or shortened the clip so they were edited to the beat, there would be a lot of unnecessary stuff that doesn't help tell the story at all.

Wednesday, October 1, 2014

Plausible Impossible



The telephone is talking to itself through the speaker on the phone. It seems plausible because everyone talks through it so you would think that it could talk. It's impossible because it is an inanimate object and is therefore incapable of speaking.




Mickey experiences a huge growth spurt in a short amount of time. It seems plausible because everyone has growth spurts. It's impossible because of the very small amount of time it took and how much he grew. You don't grow 5 feet in all of 6 seconds, it just doesn't happen, let alone grow enough to hit the ceiling. 



This dresser is dancing. It seems plausible because it does have parts on it that resemble parts that humans have so, why not make them move? It's impossible because it is an inanimate object and can't move by itself.



The King from a deck of cards is riding a bike. This seems plausible because Kings are people and can move and everything. This is impossible because this King is not a real person but is instead a face on a card that is an inanimate object and incapable of riding a bike.




These cards are un-shuffling themselves and then running to go get Mickey. This seems plausible because the King and Queen can move and so the other cards could act as guards. This is impossible because cards don't have arms or legs, nor can they move by themselves.