When I was making this project, I wanted to make an animation that told a story and also had a beginning middle and end. During the early stages of this project, I was thinking about what story I wanted to tell and what the characters should look like; I knew I wanted the characters to look funny, so that's what I did; that explains why they look the way they do. After I came up with a general idea of the story line, I began storyboarding it. Storyboarding is basically just drawing out different scenes so when it comes time to make the actual animation, you have a good idea of what you need to do and what needs to happen in the animation itself. Here is what my storyboard looked like:
There are some scenes in my storyboard that I never added to the animation; there were three scenes that I never added and they are the two scenes where it zooms in on my main character's face and the scene where he tosses his rivalry like a sack of potatoes. I never added those scenes because of confusion and time constraints. The arrows in my storyboard represent movement, or where I wanted the character to move/walk to. While I'm talking about the storyboard, I apologize for the bad art, I'm no artist and won't act like I am. The art is bad and I know it is, so bare with me.
After getting the animation storyboarded, I finally started animating it. One of the things I learned while animating this project was how to make different parts of the character's body extremely large. I know it's simple to do but I had never thought about doing it before and experimented with while animating. If you've already watched the animation, you'll know I never actually used this because when I first learned it, I thought it would be a way to give the viewer the illusion that I zoomed in, but when I tried it... Let's just say it looked better in my head.
Looking back on this project, there are a lot of things I would change. One of those things would be the absolutely awful walk cycle I had. I would definitely go back and try to improve that. The other thing I would do differently is make the animation longer and add the scenes that were in the storyboard. The only things I would keep the same are the backgrounds and the way the characters look; I think it adds a certain uniqueness to the animation.
Overall, this animation was pretty bad, terrible I might add. There is a lot of stuff that could have been done better or needs fixing. Given the amount of time I had to work on this, the terribleness of this animation is inexcusable and I take full responsibility; I'm definitely going to do better next time and won't procrastinate.